A downloadable tool

Buy Now$55.00 USD or more

Summary

Create and edit Unity Shader Graphs with your AI coding agent through MCP or CLI, with native nodes, automatic layout, and Live Scene previews.

Description

SGForge connects your AI coding agent to Unity’s Shader Graph workflow. Describe the effect you want, then create and refine an editable graph built with connected native nodes.

Customize graph properties, reuse Sub Graphs, and preview changes in Live Scene while adjusting material values. Automatic node layout and collapsed previews help keep graphs readable as they grow.

Suitable for stylized and realistic projects across a wide range of genres, including materials and effects such as water, dissolve, energy shields, and animated surfaces.

Technical details

  • Create and edit Shader Graphs through MCP or CLI.
  • Native Shader Graph nodes and editable connections.
  • Create and reuse Sub Graphs.
  • Automatic node layout and collapsed previews.
  • Manage Blackboard properties and categories.
  • Live Scene previews with material adjustments.
  • Preview time-based effects.
  • Supports Built-in, URP, and HDRP.
  • Compatible with Unity 2022.3 and later.
  • Requires the Shader Graph and Newtonsoft JSON packages.

AI usage

AI coding agents were used to test MCP functionality, including tool discovery, command execution, Shader Graph creation and editing, and error handling. These tests helped verify the communication between AI clients and SGForge inside Unity.

Purchase

Buy Now$55.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $55 USD. You will get access to the following files:

SGForge.unitypackage 1.5 MB

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